Screen shots with red arrows and text were created using the free program Greenshot.Metasequoia 4 (Ver4.8.2a) (7th Mar, 2022) To jump to a specific section of the document, click on the heading you want, then on the Ribbon, Outlining tab, click the " Close Outline View". Metasequoia Ver 4.8.2a has been released. ![]() Improved path tracing renderingĪlpha mode of glTF is now supported, and semi-transparency is displayed as in the preview. In addition, shadows created through semi-transparent areas are now accurately rendered. Normal vectors on morph objects as "Normal morph" can now also be output in the FBX file. Normal morph can be applied if the receiving software supports it, and we have confirmed that Unity currently supports it. When importing an FBX file with normal morph settings in Unity, please specify "Import" in the field. However, due to the limitations of FBX, it is not possible to have different normals for surfaces that share vertices, and the output will be a unified normal. Also, due to the limitations of either FBX or Unity (or both?), it is not possible to handle data in which only the normals are changed without moving the vertices. If you have changed the normals, move the vertices only slightly so as not to affect the appearance of the vertices. This update includes some improvements and bug fixes. Please see details in Release note.Įnabling bokeh does not change the total amount of rendering time. It can also be combined with noise reduction to get high quality rendering results in a short time. ![]() The normal direction has been included in the Move command for a long time, but now there is a new option to move to the normal direction for each vertex.
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